Major Project

Major Project

This is my major project from my final year at the BA Computer Visualisation and Animation course at NCCA, Bournemouth University. The water was simulated using RealFlow 2012 and rendered using Krakatoa MX2. Other programs used includes Maya, 3ds Max, PFTrack, Nuke and Photoshop.  A breakdown of the project is available in my “Summer 2012 [...]

R&D Demo Reel 2012

R&D Demo Reel 2012

Work: 1 – Nuke NDK Relighting Plugin – Programmed using C++ and Nuke NDK, this plugin allows the user to add additional lighting to a rendered scene in 3D. The project was completed in 2 weeks. A complete demonstration of the plugin is also available on this website. 2 – AI Ant Crowd Simulator for [...]

“Particle Play”

“Particle Play”

This is a small test I created using RealFlow and Krakatoa. The particles were simulated as a fluid, but after playing with different forces I was able to achieve a smoke-like result. This was also a test to see if I was able to completely blend colours of particles together using Krakatoa. Half of the [...]

Water Splash (RealFlow + Krakatoa)

Water Splash (RealFlow + Krakatoa)

This was a small test to see if I managed to render calm water using Krakatoa. Krakatoa is a volumetric particle render, so the water surface is not rendered as a mesh. Using this technique of rendering the water, splash and foam particles automatically blends together with the body of the water. The same technique [...]

Cloth Simulation Plugin for Maya

Cloth Simulation Plugin for Maya

This Cloth Simulation Plugin for Maya was created for a R&D project at Bournemouth University. The plugin is created with C++ and Maya API. The GUI is created with MEL. It is a mass-spring system with Runge Kutta 4th order integration. It works with any polygonal quad mesh. It was completed in 2 weeks.

AI Ant Crowd Simulation Script for Maya

AI Ant Crowd Simulation Script for Maya

This is a demonstration of my Specialist Project made at Bournemouth University. It is a crowd simulation script made with Python for Maya, which can simulate any number of ants walking on a surface, avoiding each other and obstacles. The ants are rigged with an inverse kinematic system, and their leg and body movements are generated procedurally depending [...]

“Canon Rock” – hand drawn animation – 2008

“Canon Rock” – hand drawn animation – 2008

A hand-drawn animation made at school. It was inspired by the rotoscope technique used  in A-HA’s 1984 music video “Take On Me”. It was completed in two weeks. I created this project together with: Marie Sørli Johanna Svartstad Jonas Lium

“Wonderbaum” – 2007

“Wonderbaum” – 2007

A short documentary about “råning”. It was nominated for Best Documentary Short at the Amandus Film Festival in 2007. I created this film together with: Kristian Nymark Jonas Nordli Sindre Rosness Christian Gjertsen Martin Gabriel

“Hobby” – 2007

“Hobby” – 2007

This short film was produced in 2007 as a school project. It won two prices at the Amandus Film Festivale (Best Fictional Short and the Audience Price), which is a Norwegian film festival for young film makers. I was the director, and partly responsible for the film photography, editing and sound design. I also created the [...]