I was very lucky to get to work on the VFX for Star Wars: The Force Awakens. One of the sequences I worked on was the TIE fighter sinking into quicksand. In this sequence I did all the sand simulations.Continue Reading »
I was very lucky to get to work on the VFX for Star Wars: The Force Awakens. One of the sequences I worked on was the TIE fighter sinking into quicksand. In this sequence I did all the sand simulations.
Volume Lattice allows you to deform volumes using a lattice. The tool is very similar to the standard lattice SOP, but instead of working on geometry it works directly on volumes. The tool is very efficient, and a great way of deforming and reshaping any kind of volume such as smoke, fire and other volumetric [...]
This is my Master project created at NCCA Bournemouth University. SideFX Houdini and The Foundry’s Nuke were used for the effects. Thanks to: My tutors, Sindre Kinnerød & Audun Fjeldheim for filming kit, Inge Magnus Sundbye for location and help during shoot, Jan Ivar Vik for portrait photo.
Avalanche: Individual project created in 8 weeks using Houdini, Nuke and PFTrack. The effect was created using two layers of particle simulations and a layer of Houdini Pyro simulation. Compositing was done in Nuke. OSCAR: Group project created in 7 weeks using Houdini, Nuke and PFTrack. I created a feather asset to procedurally create and [...]
Group project from NCCA MA Digital Effects I made together with Chris Chamberlain, Arihant Gupta, Andrea Kühne, Ola Hamletsen and Roberto Rodricks. The project was completed in 8 weeks.
This is a demonstration of a Feather asset I created for Houdini. It is procedurally animated, and works in SOP level. It can also be used in DOP level with other dynamics.
My first term project on the MA Digital Effects course at Bournemouth University, NCCA. We were asked to create an underwater scene from a location shot above water, and animate a light emitting CG object through it. Please watch it in HD! Here is the breakdown of the shot:
This is a small Nuke Plug-in I wrote to remove aliasing artifacts in images. The plugin is an implementation of Alexander Reshetov’s Morphological Anti-Aliasing, and works by analyzing the image and calculating piecewise-linear approximations of where the lines go. This paper explains the technique: http://visual-computing.intel-research.net/publications/papers/2009/mlaa/mlaa.pdf
Here’s my Summer 2012 Demo Reel! Work: 1 – “Flood” – Major Project This is my major project from my final year at the BA Computer Visualisation and Animation course at NCCA, Bournemouth University. The water was simulated using RealFlow 2012 and rendered using Krakatoa MX2. A full version with sound is also available [...]
Programmed using C++ and Nuke NDK, this plugin allows the user to add additional lighting to a rendered scene in 3D. Using a colour pass, a normal pass and a depth pass it converts a 2D image into a 3D point cloud. Several new lights of different types and colour can be added to completely [...]