Stian Halvorsen - VFX Show Reel Summer 2013 from Stian Halvorsen on Vimeo.

VFX Show Reel Summer 2013

Avalanche: Individual project created in 8 weeks using Houdini, Nuke and PFTrack. The effect was created using two layers of particle simulations and a layer of Houdini Pyro simulation. Compositing was done in Nuke. OSCAR: Group project created in 7 weeks using Houdini, Nuke and PFTrack. I created a feather asset to procedurally create and [...]

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Oscar – (NCCA MA Digital Effects Group Project)

Group project from NCCA MA Digital Effects I made together with Chris Chamberlain, Arihant Gupta, Andrea Kühne, Ola Hamletsen and Roberto Rodricks. The project was completed in 8 weeks.

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Underwater Project

My first term project on the MA Digital Effects course at Bournemouth University, NCCA. We were asked to create an underwater scene from a  location shot above water, and animate a light emitting CG object through it. Please watch it in HD! Here is the breakdown of the shot:

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Stian Halvorsen - Demo Reel Summer 2012 from Stian Halvorsen on Vimeo.

Demo Reel Summer 2012

Here’s my Summer 2012 Demo Reel!   Work: 1 – “Flood” – Major Project This is my major project from my final year at the BA Computer Visualisation and Animation course at NCCA, Bournemouth University. The water was simulated using RealFlow 2012 and rendered using Krakatoa MX2. A full version with sound is also available [...]

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Nuke NDK Relighting Plugin with HDRI reflections

Programmed using C++ and Nuke NDK, this plugin allows the user to add additional lighting to a rendered scene in 3D. Using a colour pass, a normal pass and a depth pass it converts a 2D image into a 3D point cloud. Several new lights of different types and colour can be added to completely [...]

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Major Project - Stian Halvorsen from Stian Halvorsen on Vimeo.

Major Project

This is my major project from my final year at the BA Computer Visualisation and Animation course at NCCA, Bournemouth University. The water was simulated using RealFlow 2012 and rendered using Krakatoa MX2. Other programs used includes Maya, 3ds Max, PFTrack, Nuke and Photoshop.  A breakdown of the project is available in my “Summer 2012 [...]

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R&D Demo Reel 2012 - Stian Halvorsen from Stian Halvorsen on Vimeo.

R&D Demo Reel 2012

Work: 1 – Nuke NDK Relighting Plugin – Programmed using C++ and Nuke NDK, this plugin allows the user to add additional lighting to a rendered scene in 3D. The project was completed in 2 weeks. A complete demonstration of the plugin is also available on this website. 2 – AI Ant Crowd Simulator for [...]

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AI Ant Crowd Simulation Script for Maya

This is a demonstration of my Specialist Project made at Bournemouth University. It is a crowd simulation script made with Python for Maya, which can simulate any number of ants walking on a surface, avoiding each other and obstacles. The ants are rigged with an inverse kinematic system, and their leg and body movements are generated procedurally depending [...]

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Volume Lattice tool for Houdini

Volume Lattice tool for Houdini

Volume Lattice allows you to deform volumes using a lattice. The tool is very similar to the standard lattice SOP, but instead of working on geometry it works directly on volumes. The tool is very efficient, and a great way of deforming and reshaping any kind of volume such as smoke, fire and other volumetric [...]

Masters Project

Masters Project

This is my Master project created at NCCA Bournemouth University. SideFX Houdini and The Foundry’s Nuke were used for the effects. Thanks to: My tutors, Sindre Kinnerød & Audun Fjeldheim for filming kit, Inge Magnus Sundbye for location and help during shoot, Jan Ivar Vik for portrait photo.

VFX Show Reel Summer 2013

VFX Show Reel Summer 2013

Avalanche: Individual project created in 8 weeks using Houdini, Nuke and PFTrack. The effect was created using two layers of particle simulations and a layer of Houdini Pyro simulation. Compositing was done in Nuke. OSCAR: Group project created in 7 weeks using Houdini, Nuke and PFTrack. I created a feather asset to procedurally create and [...]

Oscar – (NCCA MA Digital Effects Group Project)

Oscar – (NCCA MA Digital Effects Group Project)

Group project from NCCA MA Digital Effects I made together with Chris Chamberlain, Arihant Gupta, Andrea Kühne, Ola Hamletsen and Roberto Rodricks. The project was completed in 8 weeks.

Houdini Dynamic Feather Asset

Houdini Dynamic Feather Asset

This is a demonstration of a Feather asset I created for Houdini. It is procedurally animated, and works in SOP level. It can also be used in DOP level with other dynamics.

Underwater Project

Underwater Project

My first term project on the MA Digital Effects course at Bournemouth University, NCCA. We were asked to create an underwater scene from a  location shot above water, and animate a light emitting CG object through it. Please watch it in HD! Here is the breakdown of the shot:

Morphological Anti-Aliasing Plug-In for Nuke

Morphological Anti-Aliasing Plug-In for Nuke

This is a small Nuke Plug-in I wrote to remove aliasing artifacts in images. The plugin is an implementation of Alexander Reshetov’s Morphological Anti-Aliasing, and works by analyzing the image and calculating piecewise-linear approximations of where the lines go. This paper explains the technique: http://visual-computing.intel-research.net/publications/papers/2009/mlaa/mlaa.pdf

Demo Reel Summer 2012

Demo Reel Summer 2012

Here’s my Summer 2012 Demo Reel!   Work: 1 – “Flood” – Major Project This is my major project from my final year at the BA Computer Visualisation and Animation course at NCCA, Bournemouth University. The water was simulated using RealFlow 2012 and rendered using Krakatoa MX2. A full version with sound is also available [...]

Nuke NDK Relighting Plugin with HDRI reflections

Nuke NDK Relighting Plugin with HDRI reflections

Programmed using C++ and Nuke NDK, this plugin allows the user to add additional lighting to a rendered scene in 3D. Using a colour pass, a normal pass and a depth pass it converts a 2D image into a 3D point cloud. Several new lights of different types and colour can be added to completely [...]

Major Project

Major Project

This is my major project from my final year at the BA Computer Visualisation and Animation course at NCCA, Bournemouth University. The water was simulated using RealFlow 2012 and rendered using Krakatoa MX2. Other programs used includes Maya, 3ds Max, PFTrack, Nuke and Photoshop.  A breakdown of the project is available in my “Summer 2012 [...]